How to Make Video Loop
Walkthrough
- 01
Open FastEdit
Go to fastedit.net. No account or installation needed. The editor runs in your browser.
- 02
Drop your video or animation
Drag and drop your file (MP4, MOV, WebM, GIF, WebP, or any supported format) onto the editor. The file loads locally and is never uploaded.
- 03
Trim to your loop segment
Use the timeline to trim down to the exact segment you want to loop. Shorter segments loop more naturally. Aim for a clip where the last frame transitions smoothly back to the first frame.
- 04
Enable pingpong mode for seamless loops
Turn on pingpong mode to play the video forward then backward. This creates a natural bounce effect and eliminates the hard cut when the loop restarts. This is particularly effective for camera pans, zooms, and motion graphics.
- 05
Set loop count
For animated formats (GIF, WebP, APNG), set the loop count: 0 for infinite loop, or a specific number of repetitions. For video formats (MP4, WebM), the loop behavior depends on the player, but pingpong still applies to the export.
- 06
Export your looping video
Choose your output format: GIF and WebP for native looping support, MP4 for broader compatibility. Click Export to download your looping file.
Small things worth checking
- Pingpong mode doubles your effective clip duration. A 2-second clip becomes a 4-second cycle (2s forward + 2s backward) before the loop restarts.
- For truly seamless loops, choose a segment where the start and end frames are visually similar. Camera pans, rotations, and repetitive motions work best.
- GIF and WebP natively support infinite looping. Every browser auto-loops them. MP4 looping depends on the player: social media platforms typically auto-loop short clips, but standalone players do not.
- Keep loop animations short (2-5 seconds) and under 5MB for the best experience on web and social media. Viewers watch loops repeatedly, so length matters less than smoothness.
- Frame deduplication automatically removes identical consecutive frames, which is especially useful when pingpong mode creates duplicate frames at the turnaround points.