How to Make Video Loop
Steps
Open FastEdit
Go to fastedit.net. No account or installation needed. The editor runs in your browser.
Drop your video or animation
Drag and drop your file (MP4, MOV, WebM, GIF, WebP, or any supported format) onto the editor. The file loads locally and is never uploaded.
Trim to your loop segment
Use the timeline to trim down to the exact segment you want to loop. Shorter segments loop more naturally. Aim for a clip where the last frame transitions smoothly back to the first frame.
Enable pingpong mode for seamless loops
Turn on pingpong mode to play the video forward then backward. This creates a natural bounce effect and eliminates the hard cut when the loop restarts. This is particularly effective for camera pans, zooms, and motion graphics.
Set loop count
For animated formats (GIF, WebP, APNG), set the loop count: 0 for infinite loop, or a specific number of repetitions. For video formats (MP4, WebM), the loop behavior depends on the player, but pingpong still applies to the export.
Export your looping video
Choose your output format: GIF and WebP for native looping support, MP4 for broader compatibility. Click Export to download your looping file.
Tips
- Pingpong mode doubles your effective clip duration. A 2-second clip becomes a 4-second cycle (2s forward + 2s backward) before the loop restarts.
- For truly seamless loops, choose a segment where the start and end frames are visually similar. Camera pans, rotations, and repetitive motions work best.
- GIF and WebP natively support infinite looping. Every browser auto-loops them. MP4 looping depends on the player: social media platforms typically auto-loop short clips, but standalone players do not.
- Keep loop animations short (2-5 seconds) and under 5MB for the best experience on web and social media. Viewers watch loops repeatedly, so length matters less than smoothness.
- Frame deduplication automatically removes identical consecutive frames, which is especially useful when pingpong mode creates duplicate frames at the turnaround points.